55+ Mobile Gaming Statistics, Facts, & Trends (2026)

We are reader supported and may earn a commission when you buy through links on our site. Learn more

Mobile gaming accounted for 50% of the world’s gaming revenue in 2022.

Therefore, it is no surprise that mobile games are fast becoming a source of entertainment for millions of individuals globally.

Statistics reveal that gamers spent up to $136 million on mobile games.

That, coupled with a population of 1.75 million mobile gamers worldwide, catapulted mobile gaming into the top-grossing gaming segment in the world.

Here is a list of up-to-date mobile gaming statistics to give you a holistic view of this gaming segment.

Top 10 Mobile Gaming Statistics (Editor’s Pick)

  • Mobile games accounted for 50% of the global games market revenue in 2022.
  • In 2022, the global mobile gaming market generated a revenue of $152.5 billion.
  • 23% of American mobile gamers in 2022 spent more than $100 in in-app purchases.
  • In 2021, 48% of global mobile gamers were in Asia.
  • In H1 2022, mobile game downloads in the Casino genre reduced by 17.8%.
  • Worldwide mobile gaming app downloads rose by 6.67 billion between 2021-2022.
  • As of 2023, mobile streaming giant Netflix has over 50 mobile gaming apps.
  • 62% of American mobile gaming users in 2022 were satisfied with their in-gaming purchases.
  • In 2022, there was a 20% drop in time spent playing Battle Royale (Shooting) games.
  • In Q3 2021, American consumers spent $6.856 billion on mobile gaming apps.

Infographic


top 10 mobile gaming statistics

Share This Image On Your Website

<a href="https://vpnalert.com/resources/mobile-gaming-statistics/" target="_blank" data-wpel-link="internal"><img src="https://vpnalert.com/wp-content/uploads/2023/07/top-10-mobile-gaming-statistics.png" alt="Top 10 Mobile Gaming Statistics" width="768" border="0" height="943.36" loading="lazy" fetchpriority="low" srcset="https://vpnalert.com/wp-content/uploads/2023/07/top-10-mobile-gaming-statistics-768x944.png 768w, https://vpnalert.com/wp-content/uploads/2023/07/top-10-mobile-gaming-statistics-244x300.png 244w, https://vpnalert.com/wp-content/uploads/2023/07/top-10-mobile-gaming-statistics-833x1024.png 833w, https://vpnalert.com/wp-content/uploads/2023/07/top-10-mobile-gaming-statistics.png 1200w" sizes="auto"></a>

General Mobile Gaming Statistics

1. Roblox was the most preferred mobile game in the US among users aged 18 to 24.

In 2022, gamers aged 25 to 34 preferred playing Project Makeover, 35 to 44-year-olds preferred Toca Life, and mobile gamers aged 45+ preferred playing Candy Crush.


2. In Q1 2022, there were 14.4 billion mobile gaming app downloads globally.

12.1 billion of these downloads were from the Google Play Store, while 2.3 billion were from the Apple App Store.


3. Global downloads of mobile games remained relatively stable throughout 2021.

Global downloads in Q4 2021 for the App Store and Google Play Store mobile games were 2.2 billion and 11.6 billion, respectively. In Q1 2022, global downloads for the App and Google Play stores were 2.3 billion and 12 billion, respectively.

QuarterApp Store DownloadsGoogle Play Store Downloads
Q1 20212.3 billion11.8 billion
Q2 20212.1 billion11.8 billion
Q3 20212.2 billion11.6 billion
Q4 20212.2 billion11.6 billion
Q1 20222.3 billion12.0 billion

Mobile Gaming Market Share Statistics

4. In 2021, mobile gaming was the largest category in the digital gaming segment.

There were 2,659.5 million mobile gaming users worldwide, making it the largest segment that year.


5. The global mobile gaming content market in 2021 was worth $131.2 billion.

The value is projected to grow to $173.4 billion by 2026.

Mobile Gaming Revenue Statistics

6. Mobile games accounted for 50% of the global games market revenue in 2022.

Mobile games generated $92.2 billion, while console games, PC games, and browser PC games generated $51.8 billion, $38.2 billion, and $2.3 billion, respectively.

Games MarketMarket ShareRevenue in Billions
Mobile games50%$92.2
Console games28%$51.8
PC games21%$38.2
Browser PC games1%$2.3

7. Global mobile gaming app revenue was $98.22 billion in 2021.

This revenue grew from $68.9 billion in 2019 to $86.9 billion in 2020, dropping to 92.2 billion in 2022.


8. In Q3 2022, the Apple App Store made $11.9 billion in gross revenue from mobile gaming apps.

Meanwhile, the Google Play store made $7.4 billion from mobile games.

This was a fall from Q1 2021, where the Apple App Store and Google Play Store recorded $13.1 billion and $9.4 billion, respectively.


9. In 2022, the global mobile gaming market generated a revenue of $152.5 billion.

At this rate, the market will surpass $221 billion in 2027.

global gaming market revenue

Share This Image On Your Website

<a href="https://vpnalert.com/resources/mobile-gaming-statistics/" target="_blank" data-wpel-link="internal"><img src="https://vpnalert.com/wp-content/uploads/2023/07/global-gaming-market-revenue.png" alt="Global Gaming Market Revenue" width="768" border="0" height="544.35912581217" loading="lazy" fetchpriority="low" srcset="https://vpnalert.com/wp-content/uploads/2023/07/global-gaming-market-revenue-768x544.png 768w, https://vpnalert.com/wp-content/uploads/2023/07/global-gaming-market-revenue-300x213.png 300w, https://vpnalert.com/wp-content/uploads/2023/07/global-gaming-market-revenue-1024x726.png 1024w, https://vpnalert.com/wp-content/uploads/2023/07/global-gaming-market-revenue-1536x1089.png 1536w, https://vpnalert.com/wp-content/uploads/2023/07/global-gaming-market-revenue.png 1693w" sizes="auto"></a>

10. 77.4% of digital gaming revenue in 2022 was from mobile gaming.

Mobile gaming’s total share of digital gaming revenue has grown from 68.3% in 2017 to 77.4% in 2022.

YearMobile Gaming Share of Digital Gaming
201768.3%
201869.8%
201971.5%
202074.1%
202175.6%
202277.4%

Mobile Gaming Spending Statistics

11. In 2021, Americans spent $18.96 billion on mobile gaming in-app purchases.

Of these, they spent 96% on virtual goods ($18.2 billion) and 4% on in-app gaming subscriptions ($0.76 billion).


12. In 2022, global consumer spending on mobile gaming hit $136 billion.

Meanwhile, consumer spending on PC/Mac gaming was $42 billion.

Another $40 billion was spent on home consoles and $4 billion on handheld consoles.


13. Mobile gaming consumer spending in 2022 dropped by 5% to $110 billion.

The expenditure rose from $85.76 billion in 2019 to $100.53 billion (2020) and $115.82 billion (2021). However, it declined by $6.31 billion in 2022 to $109.51 billion.

YearSpending in BillionsGrowth
2019$85.76 
2020$100.53$14.77
2021$115.82$15.29
2022$109.51-$6.31

14. 23% of American mobile gamers in 2022 spent more than $100 in in-app purchases.

Meanwhile, 22% spent between $30 and $99, while 26% spent between $1 and $29 on mobile gaming in-app purchases.


15. American mobile gamers in 2021 spent an average of $61 on in-game content.

In comparison, console gamers spent an average of $84 purchasing in-gaming content. Likewise, computer and web gamers spent an average of $71 and $62 on in-gaming content, respectively.


16. 62% of American mobile gaming users in 2022 were satisfied with their in-gaming purchases.

Of these, 33% were very satisfied, and 29% were somewhat satisfied with their virtual goods and in-gaming item purchases.

in-gaming purchase satisfaction among american mobile gaming users

Share This Image On Your Website

<a href="https://vpnalert.com/resources/mobile-gaming-statistics/" target="_blank" data-wpel-link="internal"><img src="https://vpnalert.com/wp-content/uploads/2023/07/in-gaming-purchase-satisfaction-american-mobile-gaming-users.png" alt="In-Gaming Purchase Satisfaction Among American Mobile Gamers" width="768" border="0" height="544.35912581217" loading="lazy" fetchpriority="low" srcset="https://vpnalert.com/wp-content/uploads/2023/07/in-gaming-purchase-satisfaction-american-mobile-gaming-users-768x544.png 768w, https://vpnalert.com/wp-content/uploads/2023/07/in-gaming-purchase-satisfaction-american-mobile-gaming-users-300x213.png 300w, https://vpnalert.com/wp-content/uploads/2023/07/in-gaming-purchase-satisfaction-american-mobile-gaming-users-1024x726.png 1024w, https://vpnalert.com/wp-content/uploads/2023/07/in-gaming-purchase-satisfaction-american-mobile-gaming-users-1536x1089.png 1536w, https://vpnalert.com/wp-content/uploads/2023/07/in-gaming-purchase-satisfaction-american-mobile-gaming-users.png 1693w" sizes="auto"></a>

Mobile Gaming Monetization Statistics

17. In 2021, mobile gaming monetization consisted of ads and in-app purchases.

The Hyper Casual mobile gaming genre got the most (95.09%) of its revenue from ads, among other genres. Conversely, the RPG genre received the highest revenue share from in-app purchases.

GenreAds RevenueIAP Revenue
Action23.41%76.59%
Adventure24.3%75.7%
Arcade67.1%32.9%
Board69.73%30.27%
Card46.48%53.52%
Casual36.71%63.29%
Hypercasual94.09%5.91%
Puzzle25.18%74.82%
Racing26.64%73.36%
RPG19.06%80.94%
Simulation34.72%65.28%
Sports56.43%43.57%
Strategy29.42%70.58%
Trivia59.58%40.52%
Word80.16%19.84%

18. In 2021, more mobile gaming genres utilized the season pass monetization model.

After introducing a season pass, gamer spending on the Lords mobile game from IGG doubled to $20.7 million in January 2021.


19. AppLovin’s Tornado Slots was the only Casino mobile game in the top-10 grossing games with a monetized Ad-removal option.

Grossing $93 million, it came second after Yahtzee with Buddies ($113 million) in 2021.

Mobile Gaming Publishers Statistics

20. Shenzhen Tencent Tianyou Technology Ltd was the top iPhone mobile gaming publisher worldwide by revenue.

In September 2022, it generated $95.5 million from the Apple App Store.

NetEase Mobile Games came in second with $61.44 million in global revenue.

Mobile Game PublisherRevenue in Millions
Shenzen Tencent Tianyou Technology Ltd$95.5
NetEase Mobile Games$61.44
Bandai Namco Entertainment Inc.$43.49
Tencent Mobile Games$31.98
SQUARE ENIX$29.71
King$27.55
Playrix$26.48
GungHo Online Entertainment, Inc.$22.17
KONAMI$20.9
Supercell$18.67

21. In 2022, publishers headquartered in China drove 36.79% of mobile gaming consumer spending.

This percentage accounted for $29,848.2 million in consumer spending on mobile gaming. Coming second were publishers in the US, with 16.96%, accounting for $13,761 million.

Publisher HeadquartersShare of Consumer Spending (Percentage)Share of Consumer Spending in Millions
China36.79%$29,848.2
United States16.96%$13,761
Japan13.01%$10,554.3
South Korea8.16%$6,619.2
Israel4.67%$3,791.7
Ireland3.03%$2,461.4
Others17.38%$14,103.8

22. Roblox was the publisher with the highest (5.04%) iOS mobile gaming revenue in the United States.

In Q2 2021, Supercell came in a close second, accounting for 4.35% of the market.


23. In the United States, in 2022, Supersonic Studios Ltd had the most Google Play Store mobile gaming app downloads (4.83 million).

Rollic Games was second with 4.37 million downloads, while VODOO came third with 3.28 million.


24. In 2022, King was the highest-grossing United States Android mobile gaming app publisher ($30.1 million).

Playrix came a close second, with revenue of $13.74 million.

PublisherRevenue in Millions
King30.1
Playrix13.74
Moon Active13.4
Zynga10.49
Dream Games Ltd.7.93
SciPlay7.83
Roblox Corporation7.21
TG Inc.7.01
SpinX Games Limited6.8
Niantic, Inc.6.1

25. BINGCHUAN NETWORK (HONG KONG) COMPANY LTD was the leading app publisher for US iPhones (3.67 million downloads).

In 2022, Supersonic Studios Ltd came in second with 3.19 million title downloads.


26. In 2022, King grossed the highest ($17.12 million) mobile gaming revenue in the US Apple App Store.

Playrix came in second with $10.92, and Zynga Inc. third with $8.76 million.


27. Supersonic Studios Ltd. was the leading iPad mobile gaming app publisher by downloads in the US, with 1.59 million downloads.

As of 2022, Crazy Labs came in second with 1.05 million downloads.


28. Roblox Corporation was the US’s leading iPad mobile gaming app publisher by revenue in 2022 ($30.67 million).

King came second with a revenue of $21.5 million.

roblox corporation as leading gaming app publisher by revenue

Share This Image On Your Website

<a href="https://vpnalert.com/resources/mobile-gaming-statistics/" target="_blank" data-wpel-link="internal"><img src="https://vpnalert.com/wp-content/uploads/2023/07/roblox-corporation-leading-gaming-app-publisher-revenue.png" alt="Leading Gaming App Publisher by Revenue" width="768" border="0" height="544.35912581217" loading="lazy" fetchpriority="low" srcset="https://vpnalert.com/wp-content/uploads/2023/07/roblox-corporation-leading-gaming-app-publisher-revenue-768x544.png 768w, https://vpnalert.com/wp-content/uploads/2023/07/roblox-corporation-leading-gaming-app-publisher-revenue-300x213.png 300w, https://vpnalert.com/wp-content/uploads/2023/07/roblox-corporation-leading-gaming-app-publisher-revenue-1024x726.png 1024w, https://vpnalert.com/wp-content/uploads/2023/07/roblox-corporation-leading-gaming-app-publisher-revenue-1536x1089.png 1536w, https://vpnalert.com/wp-content/uploads/2023/07/roblox-corporation-leading-gaming-app-publisher-revenue.png 1693w" sizes="auto"></a>

29. As of 2023, mobile streaming giant Netflix has over 50 mobile gaming apps.

You can play any of these mobile games via Android, tablet, iPad, or iPhone.

They feature no ads, extra fees, or in-app purchases and are included with every Netflix membership.

Mobile Gaming Apps Statistics

30. Worldwide mobile gaming app downloads rose by 6.67 billion between 2021-2022.

Global downloads were 83.07 billion in 2021 before reaching 89.74 billion the following year.

YearApp Downloads in BillionsGrowth (Billions)
201967.93 
202079.6811.75
202183.073.39
202289.746.67

31. In Q3 2021, American consumers spent $6.856 billion on mobile gaming apps.

However, this was about a 3% decline compared to Q2 2021.


32. In 2022, Subway Surfer was the leading mobile gaming app in the United States, with 51.4 million downloads.

Project Roblox and Stumble Guys came in second and third with 51 million and 34 million downloads, respectively.


33. In Q1 2021, miHoYo’s Genshin Impact accounted for 11.39% of the RPG gaming genre revenue on iOS devices in the US.

Dragon Ball Z Dokkan Battle was second, with a revenue share of 5.6%.

RPG Mobile GamesRevenue Share
Genshin Impact11.39%
Dragon Ball Dokkan Battle5.6%
Marvel Strike Force: Squad RPG5.38%
RAID: Shadow Legends5.31%
Marvel Contest of Champions4.5%
Dragon Ball Legends4.31%
The Seven Deadly Sins4.1%
Empires & Puzzles Epic Match3.68%
Star Wars: Galaxy of Heroes3.49%
Hero Wars - Fantasy World3.17%

34. In 2021, Rocket League Sideswipe amassed 20 million downloads globally.

It gained these downloads within the first 40 days of launch, making it the most-downloaded mobile gaming app.

Mobile Gaming Genre Statistics

35. In 2022, RPG was the top mobile gaming genre globally based on consumer spending on in-app purchases.

RPG accounted for 31% of all consumer spending. This genre also saw a 3.9% rise in downloads.

GenreConsumer Spending in BillionsChange in Downloads
RPG$25.5+3.9%
Strategy$12.1+10%
Match$8.7+11%
Casino$8.3+48%
Simulation$8.1+13.5%
Action$5.3+7.9%
Shooting$4.8-0.9%
Sports2.8+20.8%

36. In 2022, hypercasual was the most downloaded mobile gaming genre globally, with 17.5 billion downloads.

It accounted for 29% of all global downloads. The simulation genre came second with 10.1 billion downloads, representing 17% of all downloads.

GenreDownloads (Billions)Percentage of Downloads
Hypercasual17.529%
Simulation10.117%
Action6.211%
Kids4.27%
Puzzle35%
Match2.85%
Shooting2.64%
Racing2.54%

37. Consumer spending in the Arcade genre in H1 2022 grew by 14.8% year-on-year.

This made “Arcade” the fastest-growing genre by revenue. In contrast, the racing genre lost 28.8% of consumer spending within the same period.


38. In H1 2022, mobile game downloads in the Casino genre reduced by 17.8%.

In comparison, downloads in the action genre saw a 5.4% spike within the same period.


39. The mobile puzzle genre accounted for over 20% of iOS mobile gaming revenue in North America.

In Q2 2021, mobile puzzle games accounted for 21.18% of all iOS mobile gaming revenue in the North American region.

mobile gaming puzzle revenue in north america

Share This Image On Your Website

<a href="https://vpnalert.com/resources/mobile-gaming-statistics/" target="_blank" data-wpel-link="internal"><img src="https://vpnalert.com/wp-content/uploads/2023/07/mobile-gaming-puzzle-revenue-north-america.png" alt="Mobile Puzzle Revenue in North America" width="768" border="0" height="544.35912581217" loading="lazy" fetchpriority="low" srcset="https://vpnalert.com/wp-content/uploads/2023/07/mobile-gaming-puzzle-revenue-north-america-768x544.png 768w, https://vpnalert.com/wp-content/uploads/2023/07/mobile-gaming-puzzle-revenue-north-america-300x213.png 300w, https://vpnalert.com/wp-content/uploads/2023/07/mobile-gaming-puzzle-revenue-north-america-1024x726.png 1024w, https://vpnalert.com/wp-content/uploads/2023/07/mobile-gaming-puzzle-revenue-north-america-1536x1089.png 1536w, https://vpnalert.com/wp-content/uploads/2023/07/mobile-gaming-puzzle-revenue-north-america.png 1693w" sizes="auto"></a>

40. Consumer spending in the mobile strategy genre between November 2020 and October 2021 rose to $4.2 billion.

Previously, consumer spending in this genre between November 2019 and October 2020 was $3.4 billion.

Android Mobile Gaming Statistics

41. As of June 2022, Subway Surfer had 2,305,460 daily active users, making it the leading Android mobile gaming app on Google Play.

Clash of Clans and Candy Crush Saga came in second and third with 1,873,479 and 1,435,006 daily active users, respectively.

GameDaily Active Users
Subway Surfers2,305,460
Clash of Clans1,873,479
Candy Crush Saga1,435,006
8 Ball Pool1,300,503
Temple Run 21,088,081
Roblox1,060,557
Hill Climb Racing887,141
Minion Rush Running Game773,562
Game of War - Fire Age721,427

42. “Stick War: Hero Tower Defense” had 1.2 million downloads to top US Android mobile gaming app download charts.

Survivor.io and Stumble Guys came in second and third with 1.1 million and 809,491 downloads, respectively.

Mobile GameDownloads
Stick War: Hero1,204,418
Survivor.io1,103,986
Stumble Guys 809,491
Save the Doge789,590
Crowd Evolution!780,697
Epic Heroes - Save Animals693,744
2248: Number Games 2048 Puzzle677,858
Roblox615,044
School Party Craft586,973
GT Car Stunt Master 3D568,513

43. In September 2022, Candy Crush Saga was the top-grossing Android mobile gaming app ($23.42 million) in the United States.

Coin Master was second with about $13.4 million in revenue.

iOS Mobile Gaming Statistics

44. In 2022, X-HERO had 3.66 million downloads, making it the most-downloaded iOS mobile gaming app in the United States.

Survivor.io, which came second, had 2.38 million downloads.


Roblox was second with 448,000 daily active users.


46. In September 2022, Candy Crush Saga generated $13.19 million in revenue, making it the top-grossing iOS mobile gaming app in the United States.

Roblox followed with a revenue of $7.7 million.


47. In February 2022, Subway Surfer had 188,996 daily active users on iPad in the United States.

Roblox and Minecraft came in second and third with 120,058 and 83,275 daily active users.

Mobile GameDaily Active Users
Subway Surfer188,996
Roblox120,058
Minecraft83,275
Fishdom49,708
Project Makeover42,818
Apex Legends Mobile42,628
Among Us!41,474
Call of Duty: Mobile37,647
Heads Up36,184
Coloring Match35,329

48. In September 2022, the Stumble Guys mobile app had 897,000 iPad downloads.

Thus, topping the US iPad mobile game download charts. Survivor.io came second with 776,000 iPad downloads.


49. In September 2022, Roblox generated $30.67 million in revenue, making it the top-grossing iPad mobile gaming app in the United States.

Meanwhile, Candy Crush Saga and DoubleDown Casino generated $17.51 million and $6.75 million, respectively.

Mobile GameRevenue in Millions
Roblox$30.67
Candy Crush Saga$17.51
DoubleDown Casino - Slots Game$6.75
Bingo Blitz - Bingo Games$5.11
June’s Journey - Hidden Objects$4.06
Township$3.94
Homescapes$3.44
Genshin Impact - Sumeru Debut$3.2
Royal Match$2.99

Mobile Gaming Demographics Facts

50. North America’s mobile gaming penetration in 2022 was 41%.

In comparison, mobile gaming penetration in South America was at 27.4%, with Africa getting a 17.8% share.

RegionMobile Gaming Penetration
North America41%
South America27.4%
Asia22.7%
Europe19.6%
Caribbean17.9%
Africa17.8%
Australia & Oceania9.6%

51. In 2021, 48% of global mobile gamers were in Asia.

Asia topped the list with 1.2936 billion mobile gamers. Coming in second was Europe, with 0.5517 billion gamers. Oceania had the least amount of mobile gamers at 0.0253 billion.

RegionMobile Gamers in Billions
Asia1.2936
Europe0.5517
Latin America0.3092
North America0.2077
MENA0.1458
Sub-Sahara Africa0.1262
Oceania0.0253

52. In Q1 2022, India experienced a 74% growth in mobile gaming spending.

Mobile gaming spending in India grew from $44 million in Q1 2021 to $76 million in Q1 2022.

RegionConsumer Spending in Q1 2021Consumer Spending in Q1 2022Percentage Growth
Taiwan$645 million$691 million+7%
Turkey$116 million$159 million+37%
South Korea$1.46 billion$1.50 billion+3%
India$44 million$76 million+74%
Hong Kong$270 million$298 million+10%

53. In 2022, time spent playing Creative Sandbox games globally grew 25%.

In South Korea alone, playing time for creative sandbox games such as Minecraft and Roblox grew by over 45%.

global time spent growth in creative sandbox game

Share This Image On Your Website

<a href="https://vpnalert.com/resources/mobile-gaming-statistics/" target="_blank" data-wpel-link="internal"><img src="https://vpnalert.com/wp-content/uploads/2023/07/creative-sandbox-game-growth-time-spent.png" alt="Global Time Spent Playing Creative Sandbox Games" width="768" border="0" height="544.35912581217" loading="lazy" fetchpriority="low" srcset="https://vpnalert.com/wp-content/uploads/2023/07/creative-sandbox-game-growth-time-spent-768x544.png 768w, https://vpnalert.com/wp-content/uploads/2023/07/creative-sandbox-game-growth-time-spent-300x213.png 300w, https://vpnalert.com/wp-content/uploads/2023/07/creative-sandbox-game-growth-time-spent-1024x726.png 1024w, https://vpnalert.com/wp-content/uploads/2023/07/creative-sandbox-game-growth-time-spent-1536x1089.png 1536w, https://vpnalert.com/wp-content/uploads/2023/07/creative-sandbox-game-growth-time-spent.png 1693w" sizes="auto"></a>

54. There was a 20% drop in time spent playing Battle Royale (Shooting) games in 2022.

Only in China and Saudi Arabia did time spent playing grow by 15% and 45%, respectively.


55. In 2022, TV and pop culture influenced mobile game title ideas.

There was a trend of gaming developers flooding app stores with games inspired by streaming favorites. Netflix’s hit show ‘Squid Game’ inspired many mobile games with characters, themes, and visuals from the show.

What Is Next for Mobile Gaming?

The mobile gaming industry is fast-growing regarding market share, revenue, and consumer spending. Coupled with the immense growth of other technologies, such as AR and VR, the mobile gaming industry is looking at tremendous growth in the future.

These gaming statistics reveal that newer monetization models and strategies, such as season passes, are growing popular among gamers. Therefore, game developers and marketers must take advantage and create winning strategies to stay competitive.

If you like these stats, check out our other roundup stats on online gaming.


References:

  1. https://www.data.ai/en/insights/mobile-gaming/2022-gaming-spotlight-report/
  2. https://www.statista.com/statistics/590988/share-internet-users-playing-smartphone-games-world-region/
  3. https://www.statista.com/statistics/512112/number-mobile-gamers-world-by-region/
  4. https://newzoo.com/insights/articles/the-latest-games-market-size-estimates-and-forecasts
  5. https://www.statista.com/statistics/511639/global-mobile-game-app-revenue/
  6. https://www.statista.com/statistics/292512/mobile-contents-market-value-worldwide/
  7. https://www.statista.com/statistics/673479/mobile-games-android-share-monetization-model/
  8. https://www.statista.com/statistics/661521/global-app-stores-mobile-games-revenue/
  9. https://www.statista.com/statistics/661553/global-app-stores-mobile-game-downloads/
  10. https://newzoo.com/resources/blog/the-games-market-in-2022-the-year-in-numbers
  11. https://www.data.ai/en/go/state-of-mobile-2023
  12. https://www.statista.com/statistics/558386/mobile-gaming-annual-revenue/
  13. https://www.statista.com/statistics/1200153/amount-spent-video-games-spending-spenders/
  14. https://www.statista.com/statistics/1272175/quarterly-us-app-consumer-spending-by-category/
  15. https://www.statista.com/statistics/1317223/us-iap-gaming-subscription-virtual-goods/
  16. https://www.statista.com/statistics/1200127/frequency-purchases-us-adults-video-games-coronavirus/
  17. https://www.statista.com/statistics/260167/mobile-gaming-share-of-total-gaming-revenue-worldwide/
  18. https://www.statista.com/statistics/1295337/us-gamers-in-game-purchase-satisfaction-by-platform/
  19. https://www.statista.com/statistics/298718/sessions-spent-android-mobile-games-publisher-usa/
  20. https://www.statista.com/statistics/691399/leading-mobile-games-publishers-google-play-us-downloads/
  21. https://www.statista.com/statistics/691515/leading-mobile-games-publishers-google-play-usa-revenue/
  22. https://www.statista.com/statistics/691375/leading-mobile-games-publishers-iphone-us-downloads/
  23. https://www.statista.com/statistics/691547/leading-iphone-games-publishers-us-revenue/
  24. https://www.statista.com/statistics/691323/leading-mobile-games-publishers-ipad-us-downloads/
  25. https://www.statista.com/statistics/691532/leading-mobile-games-ipad-publishers-us-revenue/
  26. https://www.statista.com/statistics/1285048/us-top-gaming-apps-by-downloads/
  27. https://www.statista.com/statistics/266932/top-mobile-games-google-play-android-usa-dau/
  28. https://www.statista.com/statistics/688393/leading-mobile-games-google-play-usa-downloads/
  29. https://www.statista.com/statistics/690180/leading-mobile-games-google-play-usa-revenue/
  30. https://www.statista.com/statistics/691463/leading-mobile-games-iphone-us-downloads/
  31. https://www.statista.com/statistics/299832/leading-mobile-games-usa-dau/
  32. https://www.statista.com/statistics/691505/leading-mobile-games-iphone-us-revenue/
  33. https://www.statista.com/statistics/270297/top-ipad-games-usa-dau/
  34. https://www.statista.com/statistics/691442/leading-mobile-games-ipad-us-downloads/
  35. https://www.statista.com/statistics/691442/leading-mobile-games-ipad-us-downloads/
  36. https://www.statista.com/statistics/691492/leading-mobile-games-ipad-us-revenue/
  37. https://www.statista.com/statistics/1155866/mobile-game-revenue-growth/
  38. https://www.statista.com/statistics/1155900/mobile-game-download-growth/
  39. https://www.statista.com/statistics/1128169/mobile-games-revenue-genre/
  40. https://www.statista.com/statistics/1128169/mobile-games-revenue-genre/
  41. https://www.statista.com/statistics/1188911/mobile-strategy-game-spending/
  42. https://www.statista.com/statistics/691545/leading-iphone-games-publishers-global-revenue/
  43. https://go.sensortower.com/state-of-gaming-2022.html
  44. https://help.netflix.com/en/node/121442
  45. https://www.statista.com/statistics/1295337/us-gamers-in-game-purchase-satisfaction-by-platform/

Explore More